Character Creation Guidelines

There is no character limit, you are free to have as many characters as you like! You do not have to necessarily be all too "active" with your character either, and if you want to have them just pop in occasionally or introduce them solely for a single plot you have in mind that is fine as well. Think of the characters in our group like characters in a TV show or novel; some characters stick around for practically every episode while others may have a tendency to come and go, whatever makes sense for the story! We have this attitude towards characters to keep our member's creativity from being hindered or limited. However, we do want our characters matter and make a difference!

1750 Word Requirement
Our template is designed to promote thoughtful character creation, so that you as a player can have an immersive and impactful role play experience! We want to get to know your character personally; we believe hitting 1750 words or 250 words per section manages this.

Mandatory Sections
Most sections of our template are mandatory. However, we understand that sometimes you, or your character, may not know something about them yet, and prefer to develop it later on as you progress through your role plays, such as sexuality or intended career. That is why you are free to fill out each section however you please, with as much or as little detail as you like. For example in the case of sexuality, you could explain that your character is still questioning or hasn’t exactly thought about it much. We encourage sections to be filled out creatively, such as writing out a sentence or two instead of filling it in with a single word so that your character’s personality can come across easier, but of course this is not a requirement! As long as you make a note that there is little detail due to a specific reason such as saying this is non applicable to my character due to so and so reasons, your notes will have counted for having fulfilled that section.

Picture or Appearance Description
It is very important to have a visual of a character. Usually this means to be accompanied with a picture, so that you as well as your fellow role players can have a face to put to the name! Of course, we understand that not everyone is an artist or is willing to draw, which is why we encourage these members to consult an artist within the administration or group or to use a character creator site like Rinmaru (http://www.rinmarugames.com/playgame.php?game_link=mega-anime-avatar-creator). However, you are free to express your character however way you feel most comfortable. In cases where you use other sources of art, don't forget to credit the source. :)

Name
Names can be as simple or as complicated as you detail them to be! Aside from a legal, given, or family name, there can be a chosen name, nickname, or alias.

A character’s name is a major identifying feature as to who they are and we hope you are able to reflect this!

Age
Typically a number, age can refer to the physical amount of time that character has been living or their appearance or simply how old they feel and portray themselves. If you want, you can add a birthdate to this section if possible or give what sign they are.

To assign a specific date to your character’s birth, understand the dating system of this group:

ACT - (Anno Creatio Tempo Minus)

ACT + (Anno Creatio Tempo Plus)

The phrase Anno Conflictus Tempo directly translates to Year of Creation or In Time of Creation since it's referring to the year Dæshon was created, numbers are either added (+) or subtracted (-).

The month is whatever corresponding month on the Gregorian Calendar, but instead of a name, a number is denoted based on the number of the month but in Roman Numerals. A dash is given after the Roman Numeral and which date of the month is numerically added.

ie ACT +7, X-12 would translate to 7 after the Year of Creation, Month 10, Day 12.

Currently the year is ACT +4467, or four thousand, four hundred sixty seven years since the creation of Dæshon (note: this does not refer to the creation of the planet, but the creation of the name and thus, new world with deities cohabiting Dæshon.) This time period is similar to 467 A.D. of the time period we are familiar with as the “Medieval Times”.

Since the Gregorian Calendar names for months can’t necessarily be applicable to the Seven Moons, we select new names for these months with bases on latin languages and the constructed language Esperanto as well as origin phrases of the months themselves.

First month - January -> Unuario, Un = one, ario = relating to

Second month - February -> Duario, Du = two, ario = relating to

Third month - March -> Triario, Tri = three, ario = relating to

Fourth month - April -> Kvara, Kvara = fourth

Fifth month - May -> Kvina, Kvina = fifth

Sixth month - June -> Sesato, Sesa = sixth, to = final syllable in the Esperanto word for “month”

Seventh month - July -> Sepato, Sepa = seventh, to = final syllable in the Esperanto word for “month”

Eighth month - August -> Okato, Oka - eighth, to = final syllable in the Esperanto word for “month”

Ninth month - September -> Naŭatide, Naŭa - ninth, tide = related to emberdays for final months of the year and moon

Ten month - October -> Dektide, Dek - tenth, tide = related to emberdays for final months of the year and moon

Eleventh month - November -> Oncetide, Once - eleven, tide = related to emberdays for final months of year and moon

Twelfth month - December -> Dozetide, oze - twelve, tide = related to emberdays for final months of year and moon

Similarly, the days of the week are altered:

Sunday - Paŭzday - Related to the English word for PAUSE as in taking a break this day.

Monday - Penaday - Related to Spanish word for PAIN as in this is a painful day.

Tuesday - Simulday - Related to Latin word for TOGETHER as in this is an assembly day.

Wednesday - Midwayday, Related to the English word for MIDDLE as in this is a hump day.

Thursday - Nearday, Related to the English Word for ALMOST as in this is a close to the end day.

Friday - Finday, Related to French word for FINAL as in this is an end of week day.

Saturday - Gloryday, Related to the English word for GLORY as in this is a Sabbath day.

Although we will generally refer to real life time systems to correspond with time occurring in roleplay, time can be more fluid in a creative writing sense such as having flashbacks or flashforwards or time skips in general. Time will typically be broadcast at the start of each season and remain linear for that particular seasons. Taking the time frame where your character is introduced and applying their age to calculate their birthdate is just a fun thing to add on, and can potentially be accompanied by a birthday “gift” when the time comes.

Sex/Gender
Sex/gender can be a confusing subject for many diverse roleplayers, but also a straightforward one. We leave this open ended so that any interpretation can be applied!

Species
The species of your character will typically be one of seven main types, Creator, Deity, Angel, Spellcaster, Fauna/Flora, Human, or Amalgam, with Amalgam being a hybrid of any of the other types of species. You can go into as much or as little detail you like with the species. Humans are generally understood to be average and do not particularly have extra traits that require explanation. However, all others should have elaborative thought on their biological or supernatural functions as they differ drastically but can be as simple or complicated as they are detailed. If the character is something other than these types of species, they require collaboration with the admin and extensive detail on how they came to be.

Most characters, with the exception of humans, have combat enhancements that need to be disclosed so that no one is caught off guard during a battle roleplay. Outline what special features your character may have or simply note that they do not have anything extra.

Race
The real-world equivalent of your character’s race such as but not limited to American Indian/Native Alaskan, African, Caucasian, Asian, European, Central/South American, Hispanic/Latino, Pacific Islander, etc will be detailed here. This generally refers to humans, but can also be applicable to other species.

Nationality
This is an entirely new world, therefore, this section is a simple matter of deciding which nation within this world they come from. Some of types of nations depend on the species of the character such as Empire being where mostly deities reside, Terrae where mostly humans reside, Botenia where flora reside, Izboria where faunua reside, Niere where spellcasters reside, and Mærens where Amalgams reside. There are countries within the nations that can be expanded upon lore-wise.

Height
A number or description are both acceptable.

==== Body Type We understand that a required weight section can be difficult to describe as not all of us will be able to translate an accurate weight due to how varied it can be. For this reason, we allow you to give those details if you are able, but focus on how your character’s body is structured. ====

Skin tone
With skin tone, the reference is the natural skin colors that can exist in the real world. However, with deities and other supernatural creatures, there are other colors that are optional to describe.

Hair/Eyes
Similar to skin tone, hair and eye colors are typically or a natural shade. However, they can be described otherwise.

Clothes
Does your character have a set outfit like in cartoon shows? What is your character’s fashion style? Do they have a specific outfit for battle? Answer these questions here!

Core Color
All human core colors will be gray unless otherwise approved.

In order to better define each of our supernatural characters as well as their auras, we require each template to provide the hex code that represents the color the aura in question. Every color has a hex code unique to it associated with it, for example the specific tone of blue that Facebook uses for its logo has the hex code #3b5998. By using a hex code instead of a word alone to describe aura color, everyone can know the exact tone that you have in mind. As opposed to being “just another black aura” or “just another blue aura”, etc., your aura color can now feel special to both you and your supernatural character! We recommend either toying with a color wheel such as http://www.colorpicker.com/ to find a hex code that suits what you have in mind, or looking at a list of tones such as https://simple.wikipedia.org/wiki/Blue. to pick the color that matches best and just copying and pasting the hex code. Of course, there are more tone comparison charts for more colors than just blue, just scroll down to all the different colors and click on the one you are looking for. Once you select an aura that you feel best defines your supernatural character, you may select whether black or white would be the best border for the color or if you had another color in mind with another specific hex code to make the hex square more unique. Optionally, you can incorporate unique features to your hex squares, such as forms of art, symbols, or gradients, or whatever your imagination can come up within a 25 by 25 pixel image. Simply make note of how your signature for your character would be best represented as and our artists will put the extra effort in having your character properly represented. Hex squares are our way of having a unique signature on posted roleplays; before each character’s response, there will be the character’s hex code to show who that character is and the end result is an appealing effect of color and responses.

Other Characteristics
This is a section to give detail on the other aspects of appearance of a character.

Summary
Sometimes, it can be hard to be introspective on oneself. Therefore, it can be even harder to detail the characteristics or personality of your character. Try your best here to describe what their personality entails.

Traits
When in doubt, there are some key phrases or words that can simply capture the character of a character. Those words can be listed here for more outlining of that character’s personality.

Motivation
Sometimes motivation can be the driving force of a character as it refers to their philosophy, ideals, and passions. If this isn’t applicable, please detail why.

Quirks
Your character’s likes, dislikes, favorite foods, etc! You can go give all sorts of trivia information about your character here, and trivia is important for any character, especially those who are put on a wiki.

Voice
We would rather leave a character’s voice up to their creators, rather than have others just headcanon a voice to read their dialogue in for them; it is your character after all! Although a simple addition, establishing a voice for your character can add a world of depth to how they present themselves and how they are perceived, as well as paints a more vibrant mental picture as roleplays are read. You can either describe your character’s voice with words, or provide a link to a clip that represents what their voice would sound like, either is fine!

Theme Song
As part of our fun section, we’d like to know what kind of songs really outline your character and put them into perspective!

Battle Song
You can also put any battle music related to your character here or simply a playlist of what kind of music your character enjoys, if applicable.

STAT NAMES
We like to be unique in every area, that includes our stats! In order to represent our ability to maneuver and manipulate wording to represent our loose interpretations, we provide aesthetically pleasing synonyms to normal stat words so that players can go on and make their own interpretations!

These stats have certain connotative meanings however that should be applied into their numerical values and description.

Force - This is your attack power or strength. How well will your character cause a blow to another character? How would you describe their strength?

Simulacrum - This is your power represented by your character’s aura and core color, if applicable.

Conscience - Your awareness directly plays a role into perception. How well you perceive an object will also affect the range of your character if they have skills that rely on it. Emotional intelligence or situational literacy can also be described here.

Vivacity - Your character’s agility or movement ability is depicted here.

Perseverance - This is one of the more complicated stats. Keep in mind both health, defense and stamina when describing what this stat means to your character. It will be one of the more important ones in direct combat.

STATS EXPLAINED
Numbers can be difficult to translate into a literary based creative form such as role play; for example what is the difference between a character with 100 force and 200 force? Obviously the 200 force character will be stronger, but by how much? What can they do that the 100 force character can’t? This is why members should provide a brief description (one sentence is fine) of each stat’s significance, to better translate the number into a literary form. In the case of force, you can describe how many pounds they are able to lift, or for conscience how well they they could pin a bullseye when it comes to darts. Be creative!

You are given 5,000 stat point to allocate in the very beginning, unless otherwise specified and approved.

This generally translates to:

500 for the severely meak

1,000 for humans

2,500 for angels, spellcasters, fauna and flora

5,000 for deities

10,000 for Creators/absolute max

This is only a general translation and any type of character can be at any level if properly outlined.

Stats are also judged on 7 levels. A stat level of S is superior and almost unachievable. A stat of level A is very strong. If an OC has a stat of level S or A, provide explanation as to the training and experience to have achieved that. A stat of level B is above average. A stat of level C is average. A stat of level D is below average. A stat level of F is inferior and shows drastic weakness.

Generally, the letter stats equate to the number stats in this way:

F - 0-100

D - 100-300

C - 300-600

B - 600-1000

A - 1000-1500

S - 1500+

Discuss with the admin what your stats will look like.

Biography/History
This is the story of origin for your character!

Affiliation
Affiliation refers to general relation to the given world, Dæshon.

Occupation
The job your character practices or works on is the character’s occupation.

Political Alignment
Where does your character’s stance of politics lie? This can be otherwise known as a character’s philosophy.

Skills
We are multifaceted people who are capable of many things and our characters should reflect this! As the name states, these are skills or talents your character may have aside from your semblance. Though the use of this will be regulated, make sure you include what it is extra your character will do!

Weaknesses
It is vitally important to demonstrate your character flaws here.

Additional Notes
Anything you would like to share that was not outlined already in the template, can be described here.

Character Development
As you create your character, oftentimes you envision where you want that character to go on their journey. Regardless if you have a clear path set for your character or not, you should add some details about your intention on this character’s progression.

Education
Some characters want to go to University, some want to learn a trade. Whatever the case, there has to be more your character can learn.

Intended Career
What do you want to be when you grow up? Normally, this is a simple question asked to children, but here, it’s asked of your character.

Goals
Here is a place to outline clear goals you want your character to meet. Remember, goals must be S.M.A.R.T. (specific, measurable, achievable, results-focused, and time- bound)

Family life
Does your character want a family of some kind in the future? If so, what kind?

Romantic Aspirations
Many characters want to meet the love of their life one day or soul mate. Others, want to get over past breakups or abuse. In this section, please keep in mind that humans and many other types of species yearn companionship.

Other
If anything specific to the future of your character has not been detailed in the above sections, make a note here!

Stat Increase
The level in which your stats have increased will be logged here over time.

Achievements
Similar to any game, as you play, you will earn achievements. Whether that is 30 kills in 30 minutes or top tier pie eating contestor, these are trophy-worthy.

New Skills
Any skills learned over time in this character’s life will be logged here. These are not limited to combat.

Personal Changes
How has your character progressed? Have they met their goals? Keep these questions in mind as you log your character’s personal changes.

Battle Scars
What types of scars has your character sustained? Emotional or physical can be applied.

Romance
When romance is achieved, lost, or achieved again, it will all be archived for understanding the track of your character’s romantic life.

Other
If your character has made progress in areas other than what was specified in the categories, they can be outlined here.

Unique Exceptions
While when making a character from scratch or transferring an already made character into this world, we do encourage you to format to our template, we understand that there are unique exceptions to the rule that properly convey the character through unique means. This could be through a video, for instance, or a vocal recording, or a song, or through other literate forms of presenting a character. There are limitless possibilities but keep in mind that it is up to admin discretion if the content provided suffices as a replacement for the template. Sometimes, less is more in some circumstances, so if you have a template that doesn't necessarily complete the template, but captures your character fully and at least establishes utmost basic information that is determined by administration, we can definitely still get you on board. Don’t feel your creativity will ever be limited! And most important, have fun and welcome to RWBY: R.O.S.E.!